For today’s blog entry, I will be
modifying my normal style, of relating historical events to the present, by talking
about a current event and responding to it in op-ed style. The discussion I
would like to have today centers around violence, torture in particular, that
has become common in society through its use in video games and in media.
GTAV Cover showing elements of the game ~ Getty Images |
Rockstar Games, makers of the very
popular but controversial Grand Theft Auto series, have always received a lot
of criticism about the premise of their games. In game play of Grand Theft Auto 5 (GTAV), the user must “…electrocute a man,
pull out his teeth and use other various torture implements,” for the purposes
of gathering information and progress in the game (Tsukayama).
To give you a bit more background, the entire Grand Theft Auto series of games
began in 1997, and has always centered on crime and violence. You can play as a
range of different criminals in order to complete the objective, giving the
user a great deal of control over gameplay.
With the background
covered, I would like to look at ReadWrite’s article, “Confronting Video Game Torture, After The CIA’S Report,” as well as
some points made by The Washington Post’s piece “Here’s what makes torture in video games worse than on TV,” and
respond in an op-ed fashion.
Torture Scene from Splinter Cell ~ ReadWrite |
I disagree with
Scalia’s statement, as it refers to, the often-used justification, of the
greater good. One persons suffering, and severe bodily harm, cannot be
justified by the outcome. The article tries to further this point, by
translating it to videogames. I take issue with this, as there is a distinct
difference between the users involvement in game play versus television. It is
not fair to correlate the actions of an actor, to user input in a game like
Grand Theft Auto with regards to moving a joystick back and forth, to simulate
pulling out a tooth. This is not the same as going out, kidnapping someone, and
doing that in real life. I think that this is where a strong distinction must
be made, because you cannot assume that everyone who plays the game is inclined
to act upon what they have done virtually.
The article also
argues that this kind of gameplay desensitizes people to violence, but the same
could be said about numerous television shows and films that do the same. It is
simply not fair to say that videogames promote the use of violence, to obtain
new information, as just that is done in critically acclaimed shows such as 24,
action films like the Bourne series,
and many others. This argument fixates
on the belief that video games are more influential, or make more of an
impression on those who play them, than other forms of media, which is simply
not the case. With the evident success of the Grand Theft Auto series, there is
clearly a demand for this type of gameplay, and simply removing torture from
the game will not solve the problem.
Despite
all the opinions surrounding the topic, I believe that there is a sensible way
to solve the problem of torture in digital media. Understand the show you are
about to watch, or game you are about to buy, and if it happens to include
torture, do not buy or watch it. If the market does not like the product, the
company will realize, and change it. If not, they risk loosing tremendous
amounts of money and relations, as their product fails in the face of the
consumers. Though this is a hypothetical, and very simple solution, this kind
of feedback is vital in the world we live in. Without the consumer’s response,
there would be little innovation or incentive to keep pushing forward.
Works
Cited
Grahm, Roy.
"Confronting Video Game Torture, After The CIA’S Report." ReadWrite.
N.p.,
7 Jan. 2015. Web. 9 Mar. 2016.
"Grand Theft
Auto: The Official Site." Grand Theft Auto: The Official Site.
Rockstar
Games,
n.d. Web. 26 Feb. 2016.
Tsukayama, Hayley.
"Here’s What Makes Torture in Video Games Worse than on
TV."
Washington Post. The Washington Post, 20 Sept. 2013. Web. 26 Feb. 2016.
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